
Project Knockback



Get ready to get knocked into some wild action!
Project Knockback takes physics-based fighting to a whole new level of
absurdity.
Don't
miss out! Scroll down for more info
Punch, kick, grab, and throw your way through hordes of oversized
enemies and pint-sized pests, and watch them hilariously ragdoll across the screen.
It's not just a fight, it's a physics-fueled fiesta!
What we need from you!
We're on a mission to perfect the art of flinging enemies around, but we can't do it without your help!
As we dive into the pre-alpha stage, we need your feedback;
Let
us know what you think in the comments below.
Tell us how the game feels, how the controls handle, and whether the gameplay is as fun and intuitive as we hope it
to be.
What's next?
Ready to join the chaos?
Head over to our Discord community and become part of the action!
We'll be actively engaging with players, sharing exciting updates, and listening closely to your feedback as we
shape the future of Project Knockback together.
Visit our site to stay up to date to the latest news and updates!
Credits:
Short scared scream 3 by jorickhoofd -- https://freesound.org/s/180344/ -- License: Attribution 4.0
Crowd Cheering - Strong Cheering 2 - Short.wav by GregorQuendel -- https://freesound.org/s/481781/ -- License: Attribution
4.0
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Author | Takedown Games |
Genre | Fighting, Action |
Made with | Unity |
Tags | boxing, Explosions, Fast-Paced, Funny, physical, Physics, ragdoll, Singleplayer, Voxel |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage |
Development log
- Major Release: Items, Enemies, Endless Mode!Oct 27, 2024
- Devlog #4: The Great RefactorJul 19, 2024
- Devlog #3Jun 24, 2024
- Devlog #2Jun 02, 2024
- Welcome to the Devlog! #1May 17, 2024
Comments
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found some weird glitches and/or exploits
you can jump on the invisible and normal walls on the sides of the map and either stand on top, get out of bounds, or stand on the tiny piece of real floor on the outside.
sometimes after killing the shield while grabbing (i think im not really sure of the exact conditions) you cant grab anything after, you still hold out your arms but everything act as if youre holding something, even the #1 hands get pushed before you touch them like theres a bigger hitbox, but you can attack with it, and its invisible, and even if you put your hands in the middle of something else the nothing always gets grabbed.
possibly related to previous one: the shield enemies dont drop their shield, it just disappears.
bomb/knife throwers continue to hold their weapon if they die after getting one out, but before throwing, not an exploit or anything as its purely visual, just thought its neat.
sometimes you can get stuck jumping and cant stop or do anything except move left/right and sometimes kick, and your stamina stops regenerating.
edit2: found some things about this i managed to get on the other side of the invisible wall and do some research, here are the results:
1 - if you get into this state, left click doesnt come back until you start another game.
2 - kick costs all you stamina while in this state.
3 - stamina never regenerates during this state.
4 - holding right click allows you to go into a "half effective" state, which disables 1 & 2, letting go does not immediately put you back into the full effect state.
5 - you can jump during the "half effective" state, but only if you continue to hold right click. while letting go doesnt immediately put you into the full effect state, jumping while right click isnt pressed does.
if you kick then hold right before it actually kicks, you can do both at the same time.
one time i got bombed while doing ^ and got stuck in ragdoll and could only jump, and could move but only in the air, died shortly after so didnt get to find out much.
if you get health down upgrades twice without any health up your health becomes almost the absolute lowest number you can have in an int, but you dont die until you get damaged.
not a glitch / exploit but the upgrade screen is really annoying since its easy to accidetally click one of them since you didnt realize it was about to come up, and since it comes up right after its also easy to dies to bombs since its hard to see.
maybe a glitch: if you and the last enemy die one after the other you can get the upgrade screen before the "you lose" screen and (havent tested yet) could possibly get a health up upgrade and keep playing.
edit: almost forgot: if you grab something, anything, even just hold grab really, and spin the mouse around the screen while holding a move key (right & clockwise / left & anti-clockwise), you can go pretty fast.
if you do the opposite direction you just stay pretty much in place.
bombs sometimes explode multiple times instead of once.
Rahhh
For some reason, when im playing a game and repeating a certain key over and over, it get STUCK and i can't attack
and is it even out cuz my dad have tried everything to install it
this game looks like another mobile game
Hold a bomb and don't let go
My high score is 200k+
Edit:345k+
ummmm
got outside the map! =)
Thanks for sharing these bugs! We'll look into them.
you can just jump up the invis wall
DANG this game is really hard on a laptop without a mouse
I really like the game! I do suggest one thing though, the kick button is hard to get to whenever you are running to the left, I would like to see the kick button rearranged to a different button, like W or something like that!
Hey thanks for the feedback! We changed kick from F to left shift - let us know what you think.
Thanks! I love it! This makes the controls a lot easier! Keep up the great work!
Im a big fan of physics-based action-fighting games, and i like this game too however everything feels so light and fragile for example jumping doesnt really feel like jumping because theres no charge time and kicking doesnt feel liike kicking because everything just flies away as soon as its touched
grabbing feels so good too!!!
Thanks so much for the feedback, we'll look into improving the kick and jump mechanics.
No, I like them the way they are the only problem is that there is only 1 game mode imagine multiplayer, 1v1, Or a tower-based game mode where the higher you get the harder it gets and it could add bosses in the game and different attacks like an uppercut, knife throwing, Or a gun based on upgrades and other maps and characters where you can start with different moves like you could make a ninja with throwing stars and a smoke bomb or a hyper active one with coffee and a speed based attack.
Also, the sandals need to be fixed they can lag out and make it so you can only bounce around.
Make it similar to Karlson by Dani because he isn't publishing it anytime soon. Also add objectives like kill a certain npc or get to a certain area before the time runs out.
plss make this downloadable
Its now downloadable!
Make it available on mobile
We are planning to look into a mobile port eventually, but we want to focus on the core mechanics and game loop first. Stay tuned!
delete stamina >:( NOW
Bruh
We don’t have plans to remove stamina right now but what about the stamina don’t you like?
nvm just make kick w
make kick [w]
They do have to make kick w
Thanks for the feedback - we’ll look into testing this out!
you should add maps with breakable objects to incapacitate the player or enemies. i think you should also add combo moves! i love the mechanics of this game and it feels very fluid. i'm anticipating the full version!
Great ideas, thanks for the feedback! If you’re interested in following along with the development of the game, you should join our discord(link above).
Love it silly asf, easy controlls, and big potential.
Can't wait for the full release
Thanks for the feedback! You should join our discord(link above) for the latest updates around the game and to follow it’s development!
how do i use the gun? i want to shoot eniemies
You have to load the gun with dead enemy body parts! Kill an enemy then get close to their body with the gun and it should automatically load them up. Have fun!
im gonna wait until you guys make kick [w]
you should add more attacks and when you beat a level you can choose a new attack or just get a random one
Great idea! We're looking into adding roguelike elements to the gameplay, and that is one of the ideas we're looking to explore. Thanks for your feedback!
you should add the ability to change colors for the character and the map
Thank you for the feedback, we will definitely look into adding customization!
i got a idea: a power bar. when you do a attack (kick e.g) but to fill the meter you have to chain attacks or do a good combo
Interesting idea; we'll look into it. Thanks so much for the feedback!
alright best combo: grab + kick 2x and then throw
It's pretty good.
Good
The grabbing is so fun way funner then punching. all tossing fells crips fast and stronger supper fun.
the kick great
bad
punching feels like it has no impact
The stamina bar feels unessesary
kick and punch don't feel like they need to be bound to different buttons if you're in the air i think you should just kick
the big boss feels boring because your attacks feel like they have even less impact then normal but it is fun when there's bomb's to throw and it feels like a puzzle
Thanks so much for the feedback!