Get ready to get knocked into some wild action!

Project Knockback takes physics-based fighting to a whole new level of absurdity.

Don't miss out! Scroll down for more info

Punch, kick, grab, and throw your way through hordes of oversized

enemies and pint-sized pests, and watch them hilariously ragdoll across the screen.

It's not just a fight, it's a physics-fueled fiesta!





What we need from you!

We're on a mission to perfect the art of flinging enemies around, but we can't do it without your help!

As we dive into the pre-alpha stage, we need your feedback;

Let us know what you think in the comments below.

Tell us how the game feels, how the controls handle, and whether the gameplay is as fun and intuitive as we hope it to be.

What's next?

Ready to join the chaos?

Head over to our Discord community and become part of the action!



We'll be actively engaging with players, sharing exciting updates, and listening closely to your feedback as we shape the future of Project Knockback together.

Visit our site to stay up to date to the latest news and updates!




Credits:
Short scared scream 3 by jorickhoofd -- https://freesound.org/s/180344/ -- License: Attribution 4.0


Crowd Cheering - Strong Cheering 2 - Short.wav by GregorQuendel -- https://freesound.org/s/481781/ -- License: Attribution 4.0


StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorTakedown Games
GenreFighting, Action
Made withUnity
Tagsboxing, Explosions, Fast-Paced, Funny, physical, Physics, ragdoll, Singleplayer, Voxel
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage

Download

Download
Project Takedown WEBGL Version 14 MB
Download
Test3_WebGL.zip 16 MB
Download
test4.zip 18 MB

Development log

Comments

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Hold a bomb and don't let go

(1 edit)

My high score is 200k+

Edit:345k+

(+1)

ummmm

(+1)

got outside the map! =)

Thanks for sharing these bugs! We'll look into them.

(+1)

you can just jump up the invis wall

(+1)

DANG this game is really hard on a laptop without a mouse

(+1)

I really like the game! I do suggest one thing though, the kick button is hard to get to whenever you are running to the left, I would like to see the kick button rearranged to a different button, like W or something like that!

Hey thanks for the feedback! We changed kick from F to left shift - let us know what you think.

(+1)

Thanks! I love it! This makes the controls a lot easier! Keep up the great work!

(+1)

Im a big fan of physics-based action-fighting games, and i like this game too however everything feels so light and fragile for example jumping doesnt really feel like jumping because theres no charge time and kicking doesnt feel liike kicking because everything just flies away as soon as its touched
grabbing feels so good too!!!

Thanks so much for the feedback, we'll look into improving the kick and jump mechanics.

(1 edit)

No, I like them the way they are the only problem is that there is only 1 game mode imagine multiplayer, 1v1, Or a tower-based game mode where the higher you get the harder it gets and it could add bosses in the game and different attacks like an uppercut, knife throwing, Or a gun based on upgrades and other maps and characters where you can start with different moves like you could make a ninja with throwing stars and a smoke bomb or a hyper active one with coffee and a speed based attack.

Also, the sandals need to be fixed they can lag out and make it so you can only bounce around.

(+1)

Make it similar to Karlson by Dani because he isn't publishing it anytime soon. Also add objectives like kill a certain npc or get to a certain area before the time runs out.

(+1)

plss make this downloadable

Its now downloadable!

(+1)

Make it available on mobile

We are planning to look into a mobile port eventually, but we want to focus on the core mechanics and game loop first. Stay tuned!

(+1)

delete stamina >:( NOW

Bruh

We don’t have plans to remove stamina right now but what about the stamina don’t you like?

nvm just make kick w

(+1)

make kick [w]

(+1)

They do have to make kick w

Thanks for the feedback - we’ll look into testing this out!

(+1)

you should add maps with breakable objects to incapacitate the player or enemies. i think you should also add combo moves! i love the mechanics of this game and it feels very fluid. i'm anticipating the full version!

Great ideas, thanks for the feedback! If you’re interested in following along with the development of the game, you should join our discord(link above).

(+1)

Love it silly asf, easy controlls, and big potential.

Can't wait for the full release

Thanks for the feedback! You should join our discord(link above) for the latest updates around the game and to follow it’s development!

(+1)

how do i use the gun? i want to shoot eniemies

(1 edit)

You have to load the gun with dead enemy body parts! Kill an enemy then get close to their body with the gun and it should automatically load them up. Have fun!

im gonna wait until you guys make kick [w]

(+1)

you should add more attacks and when you beat a level you can choose a new attack or just get a random one

Great idea! We're looking into adding roguelike elements to the gameplay, and that is one of the ideas we're looking to explore. Thanks for your feedback!

(+1)

you should add the ability to change colors for the character and the map

Thank you for the feedback, we will definitely look into adding customization!

(+1)
i got a idea: a power bar. when you do a attack (kick e.g) but to fill the meter you have to chain attacks or do a good combo

Interesting idea; we'll look into it. Thanks so much for the feedback!

(+1)

alright best combo: grab + kick 2x and then throw

(+1)

It's pretty good.

Good

The grabbing is so fun way funner then punching. all tossing fells crips fast and stronger supper fun.

the kick great

bad

punching feels like it has no impact 

The stamina bar feels unessesary

kick and punch don't feel like they need to be bound to different buttons if you're in the air i think you should just kick

the big boss feels boring because your attacks feel like they have even less impact then normal but it is fun when there's bomb's to throw and it feels like a puzzle

Thanks so much for the feedback!